<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Final Fantasy Battle Engine Devlog - itch.io</title><link>https://prblaster.itch.io/final-fantasy-battle-engine</link><description>final fantasy styled battle system</description><item><guid>https://prblaster.itch.io/final-fantasy-battle-engine/devlog/1637316/devlog-no-1-ui-and-abilities</guid><title>Devlog No. 1 - UI and Abilities</title><link>https://prblaster.itch.io/final-fantasy-battle-engine/devlog/1637316/devlog-no-1-ui-and-abilities</link><pubDate>Sat, 22 Aug 2026 15:44:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey! This Devlog will be about the newly added Battle UI and the basics of the Action/Ability class relationship! FRONTEND First things first, this is how the basic battle ui looks: Pretty basic, and...</p>]]></description></item><item><guid>https://prblaster.itch.io/final-fantasy-battle-engine/devlog/1626049/devlog-no-0-the-very-start</guid><title>Devlog No. 0 - The VERY start</title><link>https://prblaster.itch.io/final-fantasy-battle-engine/devlog/1626049/devlog-no-0-the-very-start</link><pubDate>Wed, 12 Aug 2026 19:01:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello! This is the start of a new project of mine - where I make my very own Final Fantasy styled Battle Framework/&quot;Engine&quot; in Godot! Despite the thumbnail, this project won&#039;t be based on anything Fin...</p>]]></description></item></channel></rss>